Colossal have really captured the style of central European cities and it's definitely thematically consistent and a welcome change from Sim City or Cities.
While you don't get to build and design the cities, you do get to lay out and design your cities like you do in simcity but you get huge control in the design of the transit system (which is the point of the game) Subways.
This is surprisingly fun.
Cim) and you can follow the Cims in the city.You place route-stops commodore 64 barbie game then create routes for five types of vehicle buses, trams, metros, ferries and helicopters which you then buy.The cars will actually park on the street (you have this type of road, which btw this game has more road options than all the SC games and Cities XL combined!).There are four Amsterdam, Vienna, Berlin and Helsinki which you explore over four eras, ranging from the 1920s to the 2020s.The next reason why this game is better than SC2013, is related to the Cims.
It does indeed have a day/nigh cycle, but it also has a semi-realistic ingame clock.
While you don't get to build andThis is surprisingly fun.
All in all, this is a much more simple city planning, and since SC2013 became so simple, from the two games, CIM2 has a better one.
Moreover, the most expensive transports, the city railways, are a nightmare if you vary from a simple underground route.
Cities in Motion isn't the saviour of the genre, but it will stave off the Farmville plague for a while.
Most Cims have cars, close to SC, they will leave their cars and walk close to their work/home.
They will do everyday tasks based on a schedule, which i will cover in a later reason why this game is better, they have a stable work place, and a stable house, not like the Sims in SC2013, who will randomly pick the closest available.I bought it during a steam sale hoping for a more modern Simcity type experience.Tire of this long-winded nanomanagement though, as I did, and you'll go bust and also find yourself without much.Not a lot of options compared to SC2013, but at least you can draw the lines wherever you want, create lines for each type, and not stay helplessly and watch your buses get stuck in a loop because the agent AI is broken.In several games I ran up a huge debt (you can take a limited number of loans out) by endlessly rebuilding an elevated railway in vain attempts to connect to an underground station, while the rest of my transport empire went to pot.Our Verdict, a transitory pleasure that polishes up nice.The time is more realistic than SC2013.Facebook is taking over the world of casual citybuilding and transport games.I will not say a lot here.If you pause, you can work out the problems from the endless graphs, charts and data; but solving them can be pricey.Just like the new SimCity 2013, don't believe me?The scripted quests are well-written, but the fixed map incentives don't work as well as, say, random new factories in unlikely locations would.