But can work against acer aspire 5315 laptop manual a Terran Mech player aswell.
The problem with old swarm hosts is that as soon as one wave would naturally die, the next wave would be on it's way.
Quickly into the beta, portable internet radio receiver reviews people realized that once you started creating swarm hosts, you were obligated to keep making them because of how well they scaled.
Your focus should be on your economy and teching.Then they just push in between locust waves and my army is too small to deal with it because threes a lot of supply tied up in swarm host(which are creating money attracting abundance pdf now on cool down and are useless).My suggestion is to revert to a 40 downtime model which would be a 36 second locust lifetime. On top of that they make me feel really immobile.But what you need to do is: 15 Hatch and 3rd base at the 6 min mark.I'm gold in hots and most people at my level just seem to deal with them effortlessly.During the majority of Heart of the Swarm, the swarm host was a serious balance problem.ZvP 17 hatch 17 pool 17 gas 2 queens when pool pops lair with first 100 gas (only real difference) Then same as above except go into roach/hydra after you get your.Also the swarm hosts is significantly more expensive, at 100/200 and 4 army supply.
Massing static defense, turtling on just enough bases to get just enough swarm hosts to tackle any ground army in the game.
17 hatch 17 pool 17 gas 2 queens when pool pops ling speed with first 100 gas lair with next 100 2 extra gases with lair, start saving up when lair finishes get infestation pit when pit finishes get 5-6 SH (5 for kill.
2 Base Swarm host, zvT The goal of the build is to go 2 base swarm host into a third and a quick hive to end up at ling ultra rather quickly.
Thus, birthed the stephano style swarm host usage.
I haven't played against much mech with it so I"m not sure how that would play out.
This would allow the zerg to more constantly pressure a turtled opponent with swarm hosts, but would not make massing the unit any more viable.
A way to lay siege to heavily fortified positions in the midgame without taking heavy losses.Always have one more base than your opponant.I strongly believe that no matter how much you add to the Swarm Host's functionality, whether it be burrow move, cheaper supply or gas cost, that it will be non-viable when it does nothing 60 of the time.And this is mainly due to the fact that zerg already has a plethora of cheaper, more effective harassment options.Ling Run-Bys, baneling Busts/Run-bys, nydus Drops, burrowed Roach Pushes.All this should be taken with a grain of salt since I'm not in the upper leagues, but I'd love it if people would give it a try!